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Data Structures
Here are the data structures with brief descriptions:
 C_CrossHairInfoStructure to hold cross hair information
 CALL_DATAUnion of message, io event and integer sample and integer event
 CALLD_DATAUnion of message, io event and double sample and double event. The DEVENT2 (fe2) and DSAMPLE2 (fs2) members contain additional data for the EyeLink 3. This defaults to 0 or MISSING if used with a preceding model of camera
 CALLF_DATAUnion of message, io event and float sample and float event. The FEVENT2 (fe2) and FSAMPLE2 (fs2) members contain additional data for the EyeLink 3. This defaults to 0 or MISSING if used with a preceding model of camera
 CDEVENTFloating-point eye event with floating point time
 CDEVENT2Floating-point eye event with floating point time
 CDIOEVENTButton, input, other simple events with floating point time
 CDISPLAYINFOThis structure holds information on the display
 CDMESSAGELike IMESSAGE but with floating point time
 CDSAMPLEFloating-point sample with floating point time
 CDSAMPLE2Floating-point sample with floating point time
 CELINKNODEName and address for connection
 CEYEBITMAPRepresents a bitmap image
 CEYECOLORRepresents an RGB color
 CEYEPALETTERepresents a palette index
 CEYEPIXELFORMATRepresents pixel format of an image or surface
 CFEVENTFloating-point eye event
 CFEVENT2Floating-point eye event
 CFSAMPLEFloating-point sample
 CFSAMPLE2Floating-point sample
 CGAZE_MOTIONGaze motion attributes velocity, acceleration for gaze, eye-in-head, head-in-space. Contains data specific to the EyeLink 3 that defaults to MISSING with preceding camera models
 CHOOKFCNSStructure used set and get callback functions
 CHOOKFCNS2Extended structure used set and get callback functions
 CILINKDATAClass to represent tracker status
 CIMESSAGEMessage events: usually text but may contain binary data
 CInputEventUnion of all input types
 CIOEVENTButton, input, other simple events
 CKeyInputKeyboard input event structure
 CMICRO
 CMouseButtonEventMouse button event structure (For future)
 CMouseMotionEventMouse motion event structure (For future)

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